Jul 16, 2007, 01:30 AM // 01:30
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#21
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Krytan Explorer
Join Date: Jan 2006
Guild: Trinity of the Ascended [ToA]
Profession: N/
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Quote:
Originally Posted by Darkpower Alchemist
You guys are funny. First, if your opponent doesn't run, what KDing is bull's strike doing? None.
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Are you serious??? Of course its not gonna KD if used on a non-moving opponent. it says it right there on the skill descripton. Thats why you use it when an enemy runs, get it?
Quote:
Originally Posted by Darkpower Alchemist
[skill=card]Bull's strike[/skill] is a "melee" skill, meaning it isn't defined as a swordsmanship skill by any means.
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Then why did you bring up Augury of Death? Last time i checked it didnt fall under swordsmanship either.
Quote:
Originally Posted by Darkpower Alchemist
[skill=card]Augury of Death[/skill][skill=card]Crippling Slash[/skill][skill=card]Gash[/skill][skill=card]Final Thrust[/skill][skill=card]Riposte[/skill][skill=card]Healing Signet[/skill][skill=card]Flail[/skill][skill=card]Enraging Charge[/skill]
In this build, Their is no way to avoid the deep wounds.
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Seems a bit redundant to have Gash and AoD. personally id replace AoD with Bulls Strike.
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Jul 16, 2007, 03:33 AM // 03:33
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#22
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Forge Runner
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
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Quote:
Originally Posted by Darkpower Alchemist
Ok, as expected, the flame train seems to continue.
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If you think that's flaming then that's about the weakest most intelligent thought out flames I've seen. There's a difference between flaming and arguing
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Jul 16, 2007, 08:56 AM // 08:56
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#23
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Krytan Explorer
Join Date: Mar 2007
Profession: N/Me
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Quote:
Originally Posted by TheOneMephisto
OP = fail.
Mokone >>>>> you.
Learn2play before you make guides like this.
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This is a typical arselicking post nobody needs.
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Jul 17, 2007, 09:39 AM // 09:39
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#24
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IRC W H O R E
Join Date: Feb 2006
Location: Australian Trolling Crew HQ, rightful leader and administration
Guild: Yale University [Snow]
Profession: W/
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Quote:
Originally Posted by Darkpower Alchemist
You guys are funny. First, if your opponent doesn't run, what KDing is bull's strike doing? None.
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Quote:
Originally Posted by Darkpower Alchemist
Ok, as expected, the flame train seems to continue. Again, I never said that Bull's Strike wasn't good on a bar. What I said was that if no one is running from you, then their is no KD. Is that not truth?
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Yes, you did.
In your example of an assassin spiking you (which is pointless anyway, he won't kill 100al), Bull's Strike wouldn't work. Then you extend that statement to say Bull's Strike is completely useless BECAUSE it doesn't work in that situation. Stop being idiotic.
Quote:
Originally Posted by Darkpower Alchemist
As for the speed of a spike, being able to inflict the deep wound quickly has a disadvantage when you use it, just to have it removed by a monk. To reapply it is easy enough, but so is removing it again. So, wouldn't you rather use your wits and apply the deep wound and kill your target fast enough that the monk can't respond? That's what prompted my use of Augury of Death. It's an option, not the staple of change. Also, as for the thought that Augury interupts your action, what it does is move you from one place to another, as do all shadowstep style moves. Have you ever seen an assassin attack directly after using a shadowstep? Augury is no different, just push the damn button and you attack again.
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Example: Assisting a call for a near-dead opponent. You move from your original target to a new one. You press Final Thrust, (which is a good skill, btw) and then your target infuses on 3/4 health (and takes a bit of damage, or something like that), and you shadowstep to that previous target. You've probably moved into the enemies' backline, (overextending a bit) and you've interrupted your Final Thrust.
Yes, that was a terrible example, but so are your posts.
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Jul 17, 2007, 11:43 AM // 11:43
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#25
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Forge Runner
Join Date: Jun 2005
Profession: W/
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because your "guide" still fails at life, the universe and everything, i'll comment a bit on it, and not on all the useless garbage you added later to make your sinking ship sink faster.
Quote:
Originally Posted by Darkpower Alchemist
In Guild Wars, 3 weapons are defined as "warrior" weapons. The hammer,the axe, and the sword. Of these 3 weapons, the sword is looked at as being the more basic of the 3, due to its narrow damage and spike capability that the sword is considered to possess.
This supposed "limitation" gives the impression of inferiority in the case of spike damage in PvP compared to the axe. Yet, what the sword excels at is steady, consistant, rock solid aggression. The use of the sword ingame has many real life niuances that are loosely grasped by those that favor the sword.
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cute intro, realy, you should start writing novels. Sadly enough, when making a guide, cut the bullcrap and get to the point.
Quote:
Originally Posted by Darkpower Alchemist
The Basics:
First, one most know the basics of melee combat to excel at it. Those basics principals are as follows:
1) Physical attacks must be fast and consistant, in order to apply pressure and to press the end result of combat. The Kill!
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sure, correct, but then why are you mocking bull's strike ? people that sit on their ass don't run further away, so you can continue to apply your pressure ...
Quote:
Originally Posted by Darkpower Alchemist
2) The swordsman must realize what his place on the field of battle represents. When you clash with another, you must not hesitate. Cut to the quick. Flow through your enemies defenses, or die. The sword is not the threat, but he/she who wields it.
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romantic bullshit. Belongs in novels, not in game-guides
Quote:
Originally Posted by Darkpower Alchemist
3) Field awareness is very important. Find your target, and commit to your purpose. Switch targets if need be, but realize usually your original target will shadow you until you end the threat it represents. The monk you didn't kill, will always seem close by, healing your new target. The elementalist that blinded you, will continue to harrass and impede your success. The mesmer that survives your attack will make your life difficult from just out of reach. Try your best to finish what you start.
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total crap, realy, switching targets is one of the most important things warriors do. It renders active defenses such as Shield of Deflection, guardian, block stances, ... more or less useless if you switch properly. By switching, you're able to actually apply your damage, rather than getting blocked all the time. Warriors that mindlessly bash one target are foolish.
Quote:
Originally Posted by Darkpower Alchemist
4) The things that work against you, also work for you. Snare, blind, hex, spell, blade, or stance. Nothing is off limits. In combat, it's not the pretty warrior that is successful or feared, but the effective one.
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obvious, and usually refered to as "play2win", instead of a whole paragraph of text
Quote:
Originally Posted by Darkpower Alchemist
Sword Build Application:
Enough of the romancing of the blade
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should never have started in the first place
Quote:
Originally Posted by Darkpower Alchemist
let's get down to the nitty gritty. First, let's talk about the proper use of an IAS(Increased Attack Speed) in comparison to the swordsman. I was involved in a conversation with an alliance member and we brought a topic to the forefront. The use of...
[skill]Gash[/skill]
He wanted to make an argument that gash wasn't needed in a sword build that used this elite...
[skill]Dragon Slash[/skill]
In his argument, he said that with the use of Dragon Slash with [skill]Flail[/skill] or [skill]Frenzy[/skill] that you would be dealing so much damage that you wouldn't need to cause a deep wound. I totally disagree. In order to achieve your goal as a melee threat, one must realize that a simple thing as a deep wound cuts 20% of your target's Health, thus taking roughly 100 hp from your target in one attack. This is the openning of a spike attack. The drop of HP from the DW allows for a major dip in the target's livelyhood.
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anyone that claims you don't need deep wound should die in a fire, realy. It's a big pile of damage, and reduces healing till it's removed. In other words, it hurts like a bitch. Leave anecdotes out of guides, simply state what's needed.
Quote:
Originally Posted by Darkpower Alchemist
For example:
[skill]Flail[/skill][skill]Sever Artery[/skill][skill]Gash[/skill][skill]Dragon Slash[/skill][skill]Enraging Charge[/skill]
This Dragon Slash attacker will give a deep wound within 4 strikes, due to the use of Enraging Charge to power Flail. SA+ Gash will cause the DW and setup for DS. By the second DS, the 4 lead skills will all power up from a dragon slash.
The build he recommended was:
[skill]Frenzy[/skill][skill]Standing Slash[/skill][skill]Silverwing Slash[/skill][skill]Dragon Slash[/skill][skill]Sprint[/skill]
Though, theoretically, the above build deals more damage through pure power, yet, the comparison is akin to a swift killer to a blundering barbarian.
The latter build uses frenzy and Sprint, while the previous uses Flail and Enraging. First, the Frenzy warrior takes double damage unless he cancels the stance with sprint, and is dependent on frenzy to gather adrenaline, while Flail and Enraging both garner adrenaline from both stances, though the swordsman moves 33% slower with Flail activated. This would be a choice of preference, though I personally believe the previous build would be superior overall.
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sure, use enraging to power flail, and then watch your target kite out of range and you won't even get to use your attack skills. Flail is only valuable on a hammer warrior. Cause once again, targets that sit on their ass don't kite.
Quote:
Originally Posted by Darkpower Alchemist
Another sword attack that seems to be underappreciated is [skill]Hundred Blades[/skill], which paired with the proper build would make this formerly undesired elite into a stellar attack skill.
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hundred blades is not "underappreciated", it blatantly sucks balls. end of discussion
Quote:
Originally Posted by Darkpower Alchemist
[skill=card]Flail[/skill][skill=card]Sever Artery[/skill][skill=card]Gash[/skill][skill=card]Hundred Blades[/skill][skill=card]Sun and Moon Slash[/skill][skill=card]Enraging Charge[/skill][skill=card]Conjure Lightning[/skill][skill=card]Healing Signet[/skill]
More set for AB or PvE, this build is perfect for maximizing the damage output of a swordsman. With Enraging building adrenaline from the opening, hundred blades is then used to complete the needed adrenaline build to activate Flail. The rest is self explanitory.
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once again, your target will simply run away, rendering flail useless. Selfsnares ftw i guess ...
Quote:
Originally Posted by Darkpower Alchemist
This type of comparison is mostly known by more experienced players, but I have noticed that newer players seem to leave Gash behind, and are quite adamant about its uselessness. Yet, these same warriors also die in PvP at my hands, so I apply my knowledge. Now i wish to help others.
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your "knowledge" doesn't show any experience, nor would they help any starting frontline player.
Quote:
Originally Posted by Darkpower Alchemist
Advanced Applications:
The need for a DW is well documented and known, yet the use of Gash isn't your only option. Sticking to the melee theme, I'll bring an assassin skill to the forefront as an alternative to Gash.
[skill]Augury of Death[/skill]
Augury is certainly a solid alternative to Gash
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no it's not.
Quote:
Originally Posted by Darkpower Alchemist
for it doesn't have to be applied through any other reason but by the nature of the swordsman's will. Strike down upon your foe, never bleeding him/her, and they will be caught unaware when the augury is cast. Better still is to bleed, deep wound, then continue the steady pressure of you attacks. All will fall when put under the fast response of AoD when applied. No escape is certain until the hex is removed. In AB and RA, the chances of hex removal are less likely due to the unorthodox manner of team construction in these arenas of combat. Even to apply a cover hex may be desired to make this hex stick. This hex, in particular, is a great setup for what isn't immediately recognized by most players. A swordsman's spike!
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less text please, and augury of death still sucks.
Quote:
Originally Posted by Darkpower Alchemist
[skill=card]Augury of Death[/skill][skill=card]Flail[/skill][skill=card]Standing Slash[/skill][skill=card]Sun and Moon Slash[/skill][skill=card]Hundred Blades[/skill][skill=card]Riposte[/skill][skill=card]Healing Signet[/skill][skill=card]Enraging Charge[/skill]
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worst skillbar ever ?
Quote:
Originally Posted by Darkpower Alchemist
This build also brings into play defense for the swordsman in the use of the skill Riposte. The definition of a riposte is roughly a blocking motion that uses the blade to strike at the limb/body of the attacker. This is best known in Fencing(Spanish/English/Olympic) as a more advanced tactic, and thus is included in the tactic line.
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go compete in the paralympics if you want to do that, riposte doesn't belong in PvP
Quote:
Originally Posted by Darkpower Alchemist
It's counterpart, [skill=card]Deadly Riposte[/skill],has the bonus of also causing bleeding. Though the consensus thought behind the application of the ripostes is that the players who use them are lacking in skill, that can be considered nothing but an obvious pressure tactic to get people to not use the most viable skill applications. The fact is that any melee attacker that strikes against you will be blocked and damaged when it is used, and thus, is a great counter to melee attacks. Though still able to be bypassed by means of hexes and some unblockable skills/attacks, the ripostes will still do their intended damage.
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they won't do "their intended damage" if you get some lightning orbs in your face and get degened to death. Next, you'll probably also say dolyak signet is good cause it gives you extra defense ...
Quote:
Originally Posted by Darkpower Alchemist
I totally encourage experimenting with sword skills and tactic/strength stances in order to improve your swordsmanship proficeincy. Other alternatives for sword elites are [skill=card]Quivering Blade[/skill] and [skill=card]Crippling Slash[/skill] whose own applications can very well make for interesting sword combinations.
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crippling slash isn't an "alternative", it's one of the best sword elites in the game.
Quote:
Originally Posted by Darkpower Alchemist
Learn the tricks of your foes in order to better defend yourself. Assassins like to use [skill=card]Expose defenses[/skill] in order to get by ripostes and defensive stances while using [skill=card]Critical Defenses[/skill] to escape your blade. Removing a hex may prove to be more beneficial than one may realize when dealing with such crafty opponents, as well as stripping enchantments, so look into those type of skills in order to defend yourself even better.
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sure, get some enchant and hex removal on your warrior bar, why not ? i mean, you're not gonna kill anything anyway, might aswell go wild on secondary skills ...
Quote:
Originally Posted by Darkpower Alchemist
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you covered the basics on how to NOT play a warrior, yes.
try to write a new guide once you stop being clueless, ktnx
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Jul 17, 2007, 01:05 PM // 13:05
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#26
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Wilds Pathfinder
Join Date: Jan 2006
Location: Italy
Profession: E/
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The OP does not mention Final Thrust, the best attack skill in the game.
LEGENDARY FAIL.
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Jul 17, 2007, 09:38 PM // 21:38
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#27
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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Quote:
Originally Posted by RotteN
because your "guide" still fails at life, the universe and everything, i'll comment a bit on it, and not on all the useless garbage you added later to make your sinking ship sink faster.
cute intro, realy, you should start writing novels. Sadly enough, when making a guide, cut the bullcrap and get to the point.
sure, correct, but then why are you mocking bull's strike ? people that sit on their ass don't run further away, so you can continue to apply your pressure ...
romantic bullshit. Belongs in novels, not in game-guides
total crap, realy, switching targets is one of the most important things warriors do. It renders active defenses such as Shield of Deflection, guardian, block stances, ... more or less useless if you switch properly. By switching, you're able to actually apply your damage, rather than getting blocked all the time. Warriors that mindlessly bash one target are foolish.
obvious, and usually refered to as "play2win", instead of a whole paragraph of text
should never have started in the first place
anyone that claims you don't need deep wound should die in a fire, realy. It's a big pile of damage, and reduces healing till it's removed. In other words, it hurts like a bitch. Leave anecdotes out of guides, simply state what's needed.
sure, use enraging to power flail, and then watch your target kite out of range and you won't even get to use your attack skills. Flail is only valuable on a hammer warrior. Cause once again, targets that sit on their ass don't kite.
hundred blades is not "underappreciated", it blatantly sucks balls. end of discussion
once again, your target will simply run away, rendering flail useless. Selfsnares ftw i guess ...
your "knowledge" doesn't show any experience, nor would they help any starting frontline player.
no it's not.
less text please, and augury of death still sucks.
worst skillbar ever ?
go compete in the paralympics if you want to do that, riposte doesn't belong in PvP
they won't do "their intended damage" if you get some lightning orbs in your face and get degened to death. Next, you'll probably also say dolyak signet is good cause it gives you extra defense ...
crippling slash isn't an "alternative", it's one of the best sword elites in the game.
sure, get some enchant and hex removal on your warrior bar, why not ? i mean, you're not gonna kill anything anyway, might aswell go wild on secondary skills ...
you covered the basics on how to NOT play a warrior, yes.
try to write a new guide once you stop being clueless, ktnx
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/AGREE
OP, please read this. Then read Mokone's post. Then memorize both, string them together into a novel and read it.
GG
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Jul 17, 2007, 10:02 PM // 22:02
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#28
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Krytan Explorer
Join Date: Dec 2005
Location: CA
Guild: Scythes of Chaos [SoC], [PNOY] alliance guild forums: http://socguild.cjb.net
Profession: E/
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Quote:
Originally Posted by Age
It is not a bad guide I would revise it edit it and take in what others are saying as Positive criticism and stop flaming.There is nothing wrong with good positive feed back from others.I would just edit it.
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be the bigger "man" (patriarchal society what do you expect). Instead of flaming back and supposedly "defending" your flawed build, why don't you accept, edit, and learn. AoD on sword spike is uhh....nice? gash gg. You said that the sword=constant melee pressure+spike. Sever+gash=instant pressure. Bull's strike=kneel before me kiters. riposte=AB. If you want to int some sin chain run shield bash >.> Something innovative and a little different from standard warrior spike builds is an interrupt =] I use distracting blow, savage slash is awesome though.
"flamers" (people who CAN play war)>>>>>OP sooooo much. You fail as an OP, warrior, and guide maker. tyvm gg.
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Jul 18, 2007, 07:07 PM // 19:07
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#29
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Academy Page
Join Date: Feb 2006
Profession: Mo/Me
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I like hundred blades. Usually use it on AB with my tank. Oh. Add in splinter weapon.... while im at it... works like a charm. Fun to use with the MM mobs.. i usually kill the minions real quick with that too. Especially for those who like to put multiple spirits. I uits quite useful against mobs and you know how much of a mob AB is. Timing is important though.
OP is right in a way. But then again so were those who argued against it.
Still.. I guess its just application really.
Still trying to test out some skills that work well together. Still.. OP is indeed right. AB teaches you on how to really on your own even without the monk beside you.
Ah well... live and learn i guess.
Last edited by sdliddo; Jul 18, 2007 at 07:10 PM // 19:10..
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Jul 18, 2007, 07:24 PM // 19:24
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#30
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Quote:
Originally Posted by Xiaxhou of Trinity
be the bigger "man" (patriarchal society what do you expect). Instead of flaming back and supposedly "defending" your flawed build, why don't you accept, edit, and learn. AoD on sword spike is uhh....nice? gash gg. You said that the sword=constant melee pressure+spike. Sever+gash=instant pressure. Bull's strike=kneel before me kiters. riposte=AB. If you want to int some sin chain run shield bash >.> Something innovative and a little different from standard warrior spike builds is an interrupt =] I use distracting blow, savage slash is awesome though.
"flamers" (people who CAN play war)>>>>>OP sooooo much. You fail as an OP, warrior, and guide maker. tyvm gg.
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What does this have to do with me?There are parts of the guide that aren't bad for pve as I have my own builds for pvp and pve and never would use AoD.I was trying to be a nice guy and show some compassion like there is in the real world.Hey we are all humans here we all make mistakes or did you forget that.
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Jul 19, 2007, 02:08 PM // 14:08
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#31
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Jungle Guide
Join Date: Jan 2006
Location: NYC
Guild: The Circle Of Nine[NINE]
Profession: E/N
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My greatest mistake in this thread's creation was that I assumed people had the capacity to see something different and say "Hey, let me see if that would work", instead, I got bashed for not bringing in stuff used in PvP.
People seem to fail to realize that for nearly 2 yrs, all they had as a sword build was [skill=card]Sever Artery[/skill][skill=card]Gash[/skill][skill=card]Final Thrust[/skill][skill=card]Frenzy[/skill][skill=card]Bull's Strike[/skill] and whatever else made since- or you used another weapon all together.
Sword isn't as good as axe? Hardly! Hundred Blades isn't a good elite? Opinion, though I understand why it shouldn't be an elite. You guys got dragon slash and then the sword became sorta interesting in PvP, and then what happened? What people thought in PvP was the staple of what was useful in PvE-yet, people complain when a skill is effected by PvP useage?
Everyone wants to be an axe warrior because "Eviscerate is the greatest for causing a Deep Wound!", riposte warriors are all noobs, and if you don't use gash as a swordsman you aren't doing what you're supposed to. "Augury of Death is trash!" "You obviously suck as a warrior and at making guides!" BAH! The whole time I've been reading and trying to be civil, all I've seen is your useless opinions-and Batou, who said good things about the overall guide's purpose, Age backed out on me and the flame train continued.
Innovation, though not agreed upon, is the fuel for the flamer's fire. Gash is the only deep wound skill available for the sword, unlike axe that has 3 skills, the assassin profession has a few, the mesmer has a couple, hammer has Crushing Blow, dervish has its own as well-yet Gash is all the sword naturally has. GW is a team based game and their's no room for 1 vs 1 thinking- yet the role of the assassin and kiting out is to draw the target or to avoid being a solitary target or catching someone alone/ far enough away from their monk to be spiked and killed. All ways of approaching the fact that you haven't made a solid reasoned arguement for not thinking of the chance of being alone in combat at some point in time.
I have never said that Riposte/Deadly Riposte should be on a GvG swordsman. I said that Riposte is a solid anti melee skill and useful in AB/PvE/RA. In GvG, warriors only wail on each other when a softer target is unavailable. I have used riposte to avoid any number of melee attacks, including but not limited to Bull's Strike, Final Thrust, and Gash-as well as Eviscerate,Dismember, Executioner's Strike, Crushing Blow, Twisting Fang, Unsuspecting Strike, Wearying Sweep, Ermite's, etc. Even when hexed to expose myself and stop the block it creates, it still works well in an anti melee situation. The nature of how GvG/HA battles play out causes the way of thinking displayed in posts in this thread. Warriors don't readily attack one another in those venues, and thus makes for a lack of anti melee defense being needed beyond the monk enchantments.
Don't bash useful skills for not being needed in certain venues/aspects of the game. In AB, Riposte is always worth its slot. It brings down Eviscerate warriors, swordsmen, assassins, and dervish alike. Shield Bash is great in this same perspective. I appreciate it being mentioned, though the words following its mentioning have alot to be desired. Shield bash isn't on any warrior in GvG either, yet I have seen an occasional monk using it nowadays. Is it wrong for the monk to use that skill when his job is to avoid combat? Shouldn't he just kite away from danger? Anyway, bash this thread however you wish. I'm on to the next topic.
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Jul 19, 2007, 02:37 PM // 14:37
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#32
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Lion's Arch Merchant
Join Date: Oct 2006
Guild: MD
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Quote:
Originally Posted by RotteN
romantic bullshit. Belongs in novels, not in game-guides
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I'm going to be honest, I laughed out loud.
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